During a recent press visit to New York City, I sat down with Ubisoft’s Julian Gerighty, the associate creative director for The Division, to talk about the reasoning for the delays the game has faced. According to the Gerighty, the game faced numerous push backs in order to execute properly on its immense premise. This obviously took more time than originally thought, but the developer expressed that he firmly believes it was the right call.

GR: Can you tell me a bit about the development process for The Division and why it was announced several years ago and has faced several delays since?

The recent closed beta for The Division has many encouraged that the game will execute on its lofty ambitions, but there are still several elements of the final product that remain to be seen in action. That said, the title appears to be doing quite well thus far, and many fans will be following closely to see if the numerous delays have ended up being worth it.

Are you looking forward to Tom Clancy’s The Division? Do you think the delays will end up being worth it? Get at us in the comments.

The Division is set to arrive for PlayStation 4, Xbox One, and PC on March 8, 2016.