The DLC expanded the werewolf class to include additional skills and perks and created an entirely new vampire lord class for Skyrim players that offered another level of complexity to an already celebrated game. Players could engage in new quest lines involving an eternal supernatural war and choose to turn into a vampire or werewolf, gaining the magical abilities previously only available to the Dragonborn’s enemies. While this add-on to the base game has been trendy among new and seasoned Skyrim players, the content has drawbacks. The upcoming release of Elder Scrolls 6 means that players will be expecting more, better, and different supernatural content.
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Elder Scrolls 6 Can Innovate On The Supernatural By Studying Dawnguard
Skyrim players might know that playing as a supernatural being in Tamriel can come with unforeseen challenges and some iconic in-game moments. Dawnguard does a great job of seamlessly introducing another level of immersion in the base game, allowing the Dragonborn to interact or abstain from the supernatural elements depending on what made the most sense. The content also introduced the player to fan-favorite NPCs like Serana, who have been a fan-favorite in the Elder Scrolls community since the DLC was released. Other players have loved the addition of the crossbow and the comprehensive skill trees and perks for both supernatural species, which could be interesting to have in the base version of The Elder Scrolls 6.
While The Elder Scrolls 6 is a sequel to Skyrim, the game has the potential to be a brand-new experience and improve on the supernatural elements present in the game. For instance, the werewolf and vampire classes can be challenging to play long-term, as vampires are harmed by sunlight and require a consistent blood supply. Werewolves can’t do fundamental in-world interactions, such as lock picking and greeting non-lycanthrope NPCs. Elder Scrolls 6 will hopefully add more quality-of-life features to these supernatural elements, such as improving on progression as well, as vampire and werewolf mastery are the rarest achievements in Skyrim’s history.
The Elder Scrolls 6 Should Feature Supernatural Creatures From Existing Lore
While some players might want vampires and werewolves to show up in the upcoming game, it seems as though there might be less potential meaningful innovation there than meets the eye. Skyrim’s lore for the Dragonborn is vast, and players looking to add to their recent supernatural experience have a myriad of mods to choose from, including some that allow them to be both a vampire and a werewolf, use predator heat vision, and even morph into timber werewolves and werebears. Given that some of these supernatural elements have been present in the franchise through multiple games, it would be beneficial to switch things up.
The Elder Scrolls series is the perfect franchise to experiment with because there is a wealth of enemies that would make for terrifyingly dynamic additions. For example, Skyrim’s Hagraven and Wispmothers are prevalent throughout the game and emulate possible witchy powers and skills inspired by historical and fantasy witchcraft. Elder Scrolls developer Bethesda could afford to take some big swings, allowing players to simulate the forces of creatures like Lurkers, Karstaag, and maybe even a haunting Dragon Priest.
The Elder Scrolls 6 is currently in development.
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