Character artist Kristen Perry delves into the differences between design in Guild Wars and Guild Wars 2:
I’ll mention it again, I know little about fashion, but it’s hard not to become interested when someone like Kristen sounds so passionate about her work. It’s not an area that’s typically discussed in gaming, but the amount of detail and background required to work in the area must be astounding.
In reference to fashion design principles with regards to race, Kristen had this to say:
The design process that must go on behind each race and their clothing must be very complex, but that how you know that Guild Wars 2 is something to look forward to. The unique aesthetic look that Guild Wars had is being carried into its sequel and appears stronger than ever. How much longer can they make us wait?
Humans are probably the most familiar and flexible of the designs, as folks will wear just about anything. However, pulling from particular time periods in history is just the start. Though Divinity’s Reach does have a distinct flavor, this is also a fantasy environment, so my methods are more about designing a convincing, functional outfit – with a twist."
Any thoughts on the fashion of Guild Wars 2, Ranters? Make sure to check out the full article to hear more on Kristen’s design process.
Guild Wars 2 is set for release for PC in 2011. Make sure to check out all of my previous coverage of Guild Wars 2!
Source: Guild Wars 2 Blog